MMOexp: The True State of POE2 Ahead of Its Next Major Update

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    Path of Exile 2 stands at a fascinating crossroads. As the sequel to one of the most influential action RPGs of the past decade, it carries the weight of enormous expectations—but the game we’re seeing today feels different from the one Grinding Gear Games originally revealed. In early showcases, POE2 emphasized methodical “combo-based” combat, deliberate pacing, and slower, more tactical encounters—a striking departure from the speed and skill-stacking power fantasy that defined POE1.

    But with each new test, balance pass, and system reveal, the identity of POE2 seems to shift. More players report that gameplay has drifted back toward the familiar POE1 style of one-button clears, high burst damage, and minimal setup. Whether that’s good or bad depends on who you ask, but what’s undeniable is that POE2 is no longer the purely “slower, more thoughtful ARPG” it was once pitched as. Instead, it is transforming into its own hybrid: a game that wants the mechanical elegance of deliberate combat but cannot fully escape its high-power lineage.

    Yet the most exciting change on the horizon is not the game’s pace—it’s the deep expansion of class identity, playstyle fantasy, and the introduction of long-awaited mechanics such as shapeshifting, summoner reworks, new elemental skills, and potentially even new acts and endgame systems.

    This article explores everything the community is analyzing right now: the shift in gameplay style, the new Druid-like class with talisman-based shapeshifting, predictions for upcoming updates, and the big question—what does POE2 need most to succeed?

    A Return to Power: POE2 Is Looking More Like POE1

    Players who have tested recent builds are noticing a pattern: the game’s difficulty curve and pacing are closer to POE1 than expected. Many testers report that they are now:

    One-shotting bosses more consistently

    Leaning heavily on a single high-impact skill

    Rarely engaging with multi-skill combos

    Building around classic high-power passives rather than experimental hybrid playstyles

    This isn’t inherently a problem. For many players, POE’s iconic identity is the wild screen-exploding power creep. But for others, this shift is disappointing because POE2 initially promised a more curated, tactical experience. That slower combat was supposed to be a defining feature—an identity separating it from the first game.

    But reality is complicated. Slow ARPGs can feel clunky, unresponsive, or overly punishing. GGG also tends to show conservative, slower-paced footage during previews—meaning the “real” game is always faster, smoother, and more explosive.

    Recent builds reflect that trend. What we see now is a POE 2 Divine Orbs that embraces:

    Impactful single-skill rotations

    Large hits

    Quick boss eliminations

    Familiar POE1 speed, but with more fluid animations and weight

    For some, this is a relief. For others, it’s a loss. But what matters now is how class identity and build diversity evolve, and in that area, POE2 is about to take a massive leap.

    Shapeshifting Arrives: A True Druid Fantasy Comes to Wraeclast

    One of the most exciting additions discovered through datamining is the talisman weapon system. These aren’t jewelry—these are two-handed melee weapons that require Strength or Intelligence and unlock shapeshifting abilities:

    Bear Form

    Wolf Form

    Potential multi-form transformations

    Each talisman grants specific shapeshifting skills, and early data suggests:

    You can switch between forms (such as bear → wolf)

    Forms likely break if you use a non-shapeshift skill

    Transformations are tied directly to the weapon you wield

    This introduces something POE players have been begging for since 2013: a true druid-sorcerer-summoner hybrid archetype that blends melee, elemental damage, and animal-themed minions.

    Thematically and mechanically, we may see:

    Bear Form

    Slower, tankier

    Possibly fire-aligned

    High damage multipliers

    Nodes similar to Warrior’s “big hit, low speed” style (e.g., 80% more damage, 20% less attack speed)

    Wolf Form

    Fast, agile

    Possibly lightning-aligned

    Frenzy-style gameplay

    Multi-hit attacks, mobility dashes, quick bleeds or shocks

    Druid Summons

    A dream for many long-time players:

    Wolves

    Ravens

    Nature spirits

    Hybrid elemental-animal spells

    With summons already performing well in the current POE1 season, a druidic summoner fits perfectly into the evolving ecosystem of POE2.

    Class Placement

    The new class appears to start between the Witch and Warrior, similar to how the Templar sits between Strength and Intelligence. This suggests:

    Elemental caster synergy

    Melee hybrid synergy

    Dream overlap between Chronomancer, Sorceress, and Warrior archetypes

    This class might become one of the most flexible in the game—and quite possibly the most popular.

    Expanding the Arsenal: New Elemental and Caster Skills

    Alongside shapeshifting, POE2 is introducing new elemental skill lines designed for advanced caster archetypes such as:

    Sorceress

    Chronomancer

    Hybrid Warrior-Caster classes

    These skills are intended to modernize spellcasting, offering:

    Clearer visual identity

    More impactful elemental interactions

    Better scaling into late-game

    Possibly new “elemental form” synergies with shapeshifting

    With elemental skills, shapeshifts, and summoner systems expanding together, POE2 is starting to achieve what POE1 never could: clean, thematic class fantasies rather than messy multi-ascendancy mash-ups.

    What Else Is Coming? Potential New Acts, Classes, and Story Expansions

    Will POE2 Receive a New Act in the Next Patch?

    The answer is a cautious maybe.

    GGG is notorious for unpredictable patch cadence, but with the interludes already implemented—and received positively—there is growing speculation that:

    A new act could appear in the next major update

    Or all remaining acts might drop at once closer to launch

    A 50/50 chance, but not impossible.

    Will Another Class Be Revealed Soon?

    Also plausible. GGG mentioned that the Druid-style class was extremely challenging to animate, meaning other classes might be simpler—and possibly closer to completion.

    If they drop a new class alongside the Druid, it would help balance the inevitable “everyone plays the shiny new thing” effect.

    Balancing Predictions: Nerfs, Buffs, and Meta Shifts

    Deadeye

    Expect nerfs. Almost everyone does. Ranged evasion builds are outperforming too consistently, and GGG rarely lets that slide.

    Evasion

    Evasion might also get hit—either through formula adjustments or scaling reductions.

    Life Buffs

    Life is underperforming compared to other defenses, especially in hardcore. Many players hope GGG:

    Adds more life to the passive tree

    Improves life scaling

    Reduces one-shot potential

    A healthier defensive meta would go a long way toward improving gameplay feel.

    System Updates in Question: Abyss, Breach, and Ancestors

    Abyss Crafting

    Abyss is strong and beloved—but only because players encounter it frequently. If Abyss becomes rare in POE2 maps, its crafting impact could disappear. GGG will need a balancing solution:

    Higher impact per encounter

    More deterministic crafting outcomes

    New Abyss-themed boss or zones

    Breach

    With POE1 getting a Breach league rework, players wonder if POE2’s version will change too. It’s unclear, but it would be strange for the games not to share at least some thematic updates.

    Trial of the Ancestors

    The area is already present in POE2—but unused. This strongly suggests that Ascendancies tied to Ancestors will arrive soon.

    That could mean:

    New ascendancy progression

    Unique endgame unlock conditions

    Additional class-defining power boosts

    A major system like this could dramatically improve build depth.

    The Real Issue: POE2’s Endgame Needs More Content

    As good as POE2’s moment-to-moment gameplay feels, most players agree on one thing:

    The endgame is currently too thin.

    Even with mapping improvements and better blasting loops, the game needs:

    More bosses

    More progression layers

    More systems similar to Atlas passives

    More aspirational challenges

    More long-term goals

    Endgame content is the backbone of ARPG longevity. Without it, even great gameplay cannot sustain player interest.

    A new act or class would be exciting—but endgame changes are what POE2 truly needs next.

    Conclusion: A Promising, Messy, Exciting Work in Progress

    Path of Exile 2 is changing rapidly. Whether it's returning to one-button gameplay or still striving for combo-based depth, it’s clear that GGG is iterating aggressively and listening closely to community behavior buy Path of Exile 2 Orbs. The upcoming additions—especially shapeshifting, elemental reworks, new summons, and possibly new acts or classes—represent some of the most exciting content the ARPG genre has seen in years.

    Yet the game remains in flux. Systems are unfinished. The endgame needs expansion. Defensive layers feel uneven. And every patch brings new surprises, for better or worse.

    But one thing is undeniable:

    POE2 is evolving into something big, ambitious, and wildly unique.

    Whether you’re here for the Druid fantasy, the one-shot Warrior builds, or the hope of a deeper endgame, the next chapter of Path of Exile 2 is shaping up to be transformative—and the ARPG world is watching closely.