Patch 0.4.0 finally hit and Path of Exile 2 feels like a different game already. Servers choking at 11 AM PST was kind of a given with this much hype, and with The Last of the Druids dropping alongside Fate of the Vaal, everyone’s piling in at once. If you’re still hanging on to your old characters, you’re basically watching from the sidelines while the new economy goes wild. Druid’s shaping up to be the star of the show, especially if you lean into that STR/INT hybrid playstyle, and the shapeshift system is way smoother than in the teasers. You are swapping Talismans on the fly, turning those 2H martial weapons into instant form swaps, so one moment you are a Bear soaking hits, the next you are a Wyvern burning the whole screen, and it all flows naturally into farming, gearing and stacking your PoE 2 Currency without feeling stuck in one role.
Those first sixty mins matter more than people think. Once you get into Act 1, you want to check every vendor you see and clear out the Mud Borrow looking for Bear or Wolf Talisman bases. If you skip that, Druid plays like a soft caster with no real punch, and it feels bad. With even a half-decent Talisman, your damage jumps hard and the campaign turns from a slog into a stomp. A lot of players are already leaning into a Bear Slam Shaman setup because it layers armor, life and Rage in a way that’s pretty forgiving if you make mistakes. Get your Rage above 55 and you’ll notice mobs just evaporate; the damage starts to look a bit overtuned for a league starter. Might get hit with a balance pass, but while it’s live, it’s a smooth way to push story and early maps without constant respecs.
The Fate of the Vaal mechanic asks you to think a bit before you click everything. You’re basically building out these temple layouts to reach Atziri and her loot, and it’s easy to mess up if you’re just rushing through. Early on, it’s worth targeting Sacrifice rooms so you can start rolling for uniques and league drops. Corruption rooms are where people get greedy; the double corrupt potential is insane, but you’ll see good gear bricked in seconds if you push too far. The upside is the currency flow when it works, especially once you start chaining higher-tier temples. If you don’t have endless time to farm, that extra burst of currency from smart temple planning can be the difference between being stuck in yellow maps and comfortably cruising in reds.
Levelling feels harsher if you ignore basics. Life flasks in Act 1 sound boring, but a 300 life flask with a decent recovery mod when you’re on low life is literally the thing that keeps you from eating the floor in a bad pack. A lot of early mobs this patch hit hard with cold damage, especially in Acts 1 and 2, so getting your cold resist sorted early saves you from random deaths. Depending on your taste, you can go Frost Wolf Oracle for faster clears and a more mobile playstyle, or lean into Wyvern form for those big burning hits that clean up entire screens. Either way, keep moving, use your shifts and don’t face-tank stuff you don’t understand yet just because you’re in a “tank” form; the damage numbers are high enough that sloppy play gets punished pretty quick.
Once you’re into mapping, the gap between players with time and those without shows up fast. If you’re grinding on limited hours, getting stuck in low-tier maps just to cap resists or fix one weak gear slot feels rough. That’s where some people dip into external options and grab a bit of poe2 cheap currency so they can pick up core items like a good life-leech amulet or a solid ring with resists and damage instead of wasting an evening on scuffed gear. With the 25% FPS boost this patch, the game runs smoother, so you’ve really got no excuse to stand in telegraphed hits. Shift forms, keep your flasks rolled, respect cold damage, and you’ll find yourself climbing the ladder instead of staring at the respawn screen.