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Put the original 'unkillable' C'Thun into WoW Classic

  • Leader
    Oct 17
    On July 28th, WoW Classic added Ahn'Qiraj (also known as AQ40), one
    of the most legendary raids in vanilla World of Warcraft. Back in the
    day it was infamous: Just gaining access to it takes weeks of a whole
    server grinding out resources in preparation, then hours more grinding
    to complete the Scepter of Ahn'Qiraj questline. Then there's a 10-hour
    war in Silithus, and finally, after all that, guilds can breach the
    entrance of AQ. In 2006, it was months before players finally completed
    the raid. In WoW Classic, it went a whole lot faster.To get more news
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    The setup for Ahn'Qiraj is still thrilling. The sand-covered ruins
    you enter through quickly reveal themselves as a veil hiding the true
    horrors below. Fleshy corridors form a sprawling labyrinth, rooms
    brimming with ancient bugs and worms. After fighting your way to the end
    you face the prisoner at the heart of the raid, an old god sealed in
    the ground, on the brink of breaking free. It's a shame that, by today's
    standards, he's a joke.

    The C'Thun players fight currently in WoW Classic isn't the tentacled
    monster of legend he once was. The C'Thun we fight has had his fangs
    filed down, a nerf that dates back to 2006 when guilds taking on the OG
    C'Thun believed him unkillable. But was he, really? Based on the skills
    WoW Classic players have accrued over the past 15 years, I think we can
    take this giant eyeball the way he was once intended to be fought. I
    think we can kill pre-nerf C'Thun, and Blizzard should patch him into
    WoW Classic to give us that chance.

    The story of C'Thun is a story of frustration. Players threw
    themselves against the boss for months to no avail. He required a large
    amount of damage to take down before he enraged and promptly murdered
    everyone, and the fight demanded pinpoint positioning from all the
    raiders. The fight famously had a bug too, which caused ranged tentacles
    to spawn behind walls or directly under players, almost guaranteeing
    full party wipes. After 80 days without a single clear Blizzard finally
    nerfed C'Thun into the ground, and he was easily beaten the same day.

    But today's raiders are not 2006's raiders. I talked to player
    Resilient, a co-founder and officer in the guild Progress, which claimed
    the crown of the first guild to beat WoW Classic's AQ40 in Europe.

    "AQ40 was as difficult as we expected, which wasn't difficult at
    all," Resilient said. "The raid on its own was kind of a pushover, like
    the rest of Classic. If people are looking for hard mechanical raids,
    they tend to prefer Battle for Azeroth. Classic is simply for refining
    clears and nostalgia."

    It's not just that the raid as a whole is easier for today's seasoned
    WoW players. Resilient is confident they could take on the "unbeatable"
    C'Thun, too.

    "As for pre-nerf C'Thun, there is absolutely no doubt in anyone's
    mind that contrary to the meme that came from 2006 IRC logs, pre-nerf
    C'Thun is absolutely not mathematically impossible. Players are doing
    triple or even quadruple the numbers of people's DPS back then so even a
    pre-nerf C'Thun would easily fall. It is a matter of the playerbase
    being significantly more skilled, and knowledgeable."

    "The raid was honestly kind of a joke compared to what we expected,"
    I'm told by a player named Minmaxed. He is an officer in Venture,
    another one of the fastest guilds to clear AQ40 on EU servers.